Archive for the ‘virtual property’ tag

Survey says nearly half of lawyers want to move key functions into “the cloud”

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As more of our lives, and more of our work move into the digital realm, a Legal IT Professional’s survey indicates a split in the profession over whether firms should move key technology functions into “the cloud”. The survey’s sample size was fairly small (there were 438 respondents), yet 45% of lawyers and paralegals were in favor of the shift, with the slightly larger 46% opposing it (the remaining 9% very diplomatically had no opinion on the issue). Small to mid-size firms were more likely to be in favor, with 57% of firms boasting over 1,000 fee earners opposing the move. This is unsurprising, as larger firms tend to have in-house IT departments that might suffer from the move. What is surprising is that such a high level of the profession seems so willing to embrace what would doubtlessly be a huge change for the field. On one hand, it would certainly make remote access easier, which may explain the high number of lawyers in favor of the move. Yet increasing the technological complexity of day-to-day legal work will involve training staff in the new processes, taking risks with a lot of the firm’s documentation, and ultimately, opening up a large amount of confidential information to the risk of hacking. It is likely that none of these problems will ultimately prevent the shift from occurring, and 81% of those responding indicated they thought it would likely happen in the next decade. The willingness of such a large swath of a generally conservative, risk-averse profession to make the leap already is still worth noting however. In a profession that tends to eschew development for stability and to prefer precedent over novelty, the fact that these numbers are so high already may tell us a lot about the way all of society has embraced technology over the past few decades, and how much larger a role it is likely to play in our lives in years to come.

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February 20th, 2013 at 3:21 pm

Property Rights of a Twitter Handle

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In this age of social media and social networking, Twitter has become a resource that continues to grow in importance. While still less than seven years old, Twitter is one of the 10 most popular websites in the world and has over 500 million registered users. Authors use Twitter to publish messages up to 140 characters in length to their followers—messages that can also be accessed by the rest of the internet. While Twitter is simple in its design, some complex issues have begun to arise as a result of the exposure these messages receive. One of these issues is who owns a particular Twitter handle. A Twitter handle is the username users select to publish their messages. Who owns a Twitter handle is probably not something that most people have given much thought to when registering an account to stay connected with friends or for other similar uses. However, when an employee uses a Twitter account in connection with his or her job, who owns the Twitter handle is a very important question. A leading case on this issue is PhoneDog v. Kravitz, No. C 11-03474 MEJ., 2011 WL 5415612, (N.D. Cal. Nov. 8, 2011). Noah Kravitz was employed by PhoneDog and one of his duties was to tweet about the company and its products. When Kravitz left the company, he simply changed his Twitter handle from @Phonedog_Noah to @NoahKravitz and kept all of his followers under the new Twitter handle. PhoneDog claimed that Kravitz was supposed to be using the Twitter account only to further the goals of the employer and thus the company should own the account. As employees were asked to maintain Twitter accounts to drive traffic to PhoneDog’s website, PhoneDog claimed that Kravitz’s followers were tantamount to a business customer list, and thus should be considered property of PhoneDog. Using a Twitter account in connection with one’s job can give an author exposure he would not otherwise be able to attain on his own. For instance, by the time Kravitz left PhoneDog, he had amassed over 17,000 followers under his Twitter handle. While it is impossible to know for sure, it is highly unlikely Kravitz would have been able to amass such a following without his connection to PhoneDog. Yet, as the influential technology and business publication The Next Web argues, “Just because your job affords you certain amenities certainly doesn’t mean that once you leave that job, forced or otherwise, you have to give all of that back.” Precedent certainly exists for this very argument—and we only have to look back to 2012 to find three high profile examples. Michelle Beadle, a popular sports commentator, changed her Twitter handle (from @ESPN_Michelle to @MichelleDBeadle) to keep all of her over 600,000 followers after moving from ESPN to NBC this past summer. Pat Forde, a national sports columnist, changed his Twitter handle (from @espn4d to @YahooForde) to keep all of his over 100,000 followers after moving from ESPN to Yahoo! Sports. And Darren Rovell (@DarrenRovell), a popular and influential sports business reporter, took his over 200,000 followers with him after moving from CNBC to ESPN. Beadle and Forde even had the name of their former employer (ESPN) as part of their former Twitter handles, so a simple examination as to the purpose of the account may not provide as much clarity about ownership as one may think. Besides, as ESPN’s former ombudsman notes, “Reporters and analysts increasingly see their accounts as personal assets they’ve worked hard to build, simultaneously a clip file and a portable audience for their work.” This translates into a very valuable asset and is something “they will be loath to surrender.” While many interested parties were keeping an eye on the outcome in PhoneDog v. Kravitz, hoping that it would establish some clear legal boundaries between employees' personal use of social media and employers’ claim to those channels of communication, they will now have to look elsewhere for such a holding. In December 2012, PhoneDog and Kravitz settled out of court, allowing Kravitz to maintain sole ownership of the @NoahKravitz Twitter account. Alas, we must now wait for another lawsuit for precedent-setting answers.

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January 6th, 2013 at 9:09 am

Order Megathin Online No Prescription

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by: Andrew Gioia Order Megathin online no prescription, , Associate Editor, MTTLR

Last week, a court in the Netherlands criminalized the theft of”virtual goods.” (Dutch news report.) According to a ruling handed down by a Dutch court, two teenagers, aged 14 and 15, were found guilty of theft after physically coercing a 13-year-old boy into transferring virtual money, a virtual amulet, and a virtual mask to their accounts in the online fantasy adventure game, RuneScape. Though the court only dealt with the theft issue and not the more obvious assault, buy no prescription Megathin online, Where to buy Megathin, it plainly and forcefully held that “[t]hese virtual goods are considered goods under Dutch law, so this is theft.”

Despite both the clarity of this ruling and the apparent intellectual property and monetary value that can be derived from games with their own currency and property, buy Megathin online no prescription, Comprar en línea Megathin, comprar Megathin baratos, game-based virtual theft claims have had a rather uncertain history. For instance, australia, uk, us, usa, Buy cheap Megathin no rx, Second Life, one of the Internet’s largest virtual realities, Megathin over the counter, Purchase Megathin online no prescription, has seen both the wrongful “taking” of in-game land and a lawsuit between users for copying the design of objects sold in Second Life’s marketplace in the past year alone.

In the US, Minnesota police refused to recognize $4, fast shipping Megathin, Order Megathin no prescription, 000 of virtual currency stolen in Final Fantasy as a crime, explaining that because virtual items “are devoid of monetary value, order Megathin online overnight delivery no prescription, Canada, mexico, india, ” no crime had actually been committed. Perhaps even more significantly, rx free Megathin, Buy Megathin from canada, the MMORPG, EVE Online, where to buy Megathin, Where can i buy Megathin online, saw a large-scale banking scheme that defrauded a number of users. The stolen money was estimated to be worth as much as $170, Megathin trusted pharmacy reviews, Where to buy Megathin, 000 in the real-world marketplace, and the scam even got the attention of some in the legal community who likened it to “actionable real-world fraud”.

Virtual goods like these, purchase Megathin online no prescription, Real brand Megathin online, including game-based currencies, may not only have real economic value, Megathin from canadian pharmacy, Fast shipping Megathin, but online communities like Facebook, Live Journal, buy no prescription Megathin online, Buy cheap Megathin, and even Dogster have begun to create sentimental, communicative, purchase Megathin, Ordering Megathin online, and self-expressive value in virtual gifts that members can send to each other. These businesses, online buying Megathin hcl, Megathin for sale, as well as games like Second Life and Gaia, are in some cases making tens of millions of dollars in revenue by selling virtual goods to personalize virtual avatars, where can i order Megathin without prescription, Buying Megathin online over the counter, land, and the like, Megathin over the counter, Australia, uk, us, usa, and at least South Korea has even begun taxing these virtual property transactions.

Ultimately, as long as virtual goods inside of video games can be converted into real economic value, where can i buy cheapest Megathin online, Kjøpe Megathin på nett, köpa Megathin online, online thefts like the one seen in the Netherlands will continue or even increase “as ‘criminals’ may think the court systems and the police are not educated in online gaming, or the law as it pertains to in-game items and cash.” As one Dutch columnist argued even before this recent virtual theft, buy Megathin from mexico, Order Megathin online c.o.d, “[a]s long as the original owner loses something of value (such as virtual items) due to the act of another individual who gains possession over the item, it should, Megathin samples. Buy Megathin no prescription, . , buy Megathin online no prescription. Online buy Megathin without a prescription, be qualified as theft, no matter whether the locus delicti is in the physical or the virtual world.”, Megathin price, coupon. Japan, craiglist, ebay, overseas, paypal. Buy Megathin without a prescription. Purchase Megathin online. Order Megathin from United States pharmacy.

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October 28th, 2008 at 3:54 am

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by: Joydeep Dasmunshi Order Pyridium online no prescription, , Associate Editor, MTTLR

Editor: This post is part of a short MTTLR Blog series on virtual worlds - Part one explores parallels between virtual property and real-world property. Part two (this post) examines the contract agreements that govern relationships between virtual world participants and creators. Ordering Pyridium online, Part three (this post) considers taxation in virtual worlds.

Virtual worlds on the Internet have been getting a large amount of media attention over the past couple of years, due to the millions of users who have created "avatars" to interact with each other virtually. Many of these users are playing a type of large scale, where can i find Pyridium online, interactive, Pyridium gel, ointment, cream, pill, spray, continuous-release, extended-release, computer game through their avatars, known as massively multiplayer online role-playing games, or "MMORPGs", buy Pyridium without a prescription. World of Warcraft is one of the more popular MMORPGs, Pyridium from canadian pharmacy, for example, in which "thousands of players adventure together in an enormous, persistent game world, Pyridium over the counter, forming friendships, Comprar en línea Pyridium, comprar Pyridium baratos, slaying monsters, and engaging in epic quests that can span days or weeks."1 Other virtual worlds such as Second Life do not offer a gaming environment per se, but rather an interface in which users, fast shipping Pyridium, through their avatars, Order Pyridium online c.o.d, can perform activities like going to concerts, attending lectures, creating and using objects, where to buy Pyridium, and even owning property. Second Life avatars are known as "residents" and the world even has its own currency, Linden Dollars, which can be exchanged for US Dollars at a fluctuating exchange rate 2

Image by Pathfinder Linden.
Used under a Creative Commons BY 2.0 license.
These virtual worlds are a big deal, order Pyridium online no prescription. Pyridium for sale, In sheer numbers, there are millions of users in these virtual worlds: for example, World of Warcraft recently surpassed 10 million users 3, order Pyridium online overnight delivery no prescription, and Second Life has had over 20 million accounts registered (though many are inactive, Buy Pyridium no prescription, duplicated, and not necessarily indicative of long-term consistent usage 4). Many of these users are doing things through their avatars that seem like they would be taxable activities in the real world, buying Pyridium online over the counter, which raises the question: "Should there be taxes in virtual worlds?" This is a real issue, Order Pyridium from mexican pharmacy, highlighted by the announcement that the Joint Economic Committee of Congress that it was looking into issues related to the economies of virtual realities. 5

While not many of us round up a group of friends to go slay a dragon in real life, one can make the case that discovering "loot" in an MMORPG is analogous to receiving a gift in real life, buy Pyridium online cod. Or, Pyridium trusted pharmacy reviews, more directly, receiving Linden Dollars (which are exchangeable for US Dollars) from another Resident in exchange for a virtual product seems awfully close to the definition of gross income in the Internal Revenue Code: "...all income from whatever source derived, including .., buy Pyridium from mexico. Gains derived from dealings in property"6 Order Pyridium online no prescription, .This isn't a unique question, it's just the first time that it has really been considered in the virtual world. When the IRS cracked down on "barter clubs" in the '70s, Rx free Pyridium, they ruled in 1980 that transactions involving "trade dollars" in virtual currency could be taxed, even though there was no actual money involved.7

In a recent article, Leandra Lederman considered many of these issues to reach differing conclusions depending on the type of virtual world, real brand Pyridium online, whether it was a MMORPG, Order Pyridium from United States pharmacy, World of Warcraft type world, or a Second Life type world8. One of the integral issues that this hinges on is whether or not the creations in these worlds are "property" or not, Pyridium samples. I won't go into that issue here, Where to buy Pyridium, because the arguments on both sides have been presented in numerous forums, including, very recently, kjøpe Pyridium på nett, köpa Pyridium online, this blog9, Purchase Pyridium online no prescription, 10. But, in essence, buy cheap Pyridium, Leandra argues, Where can i order Pyridium without prescription, in the Second Life-type worlds, if Second Life residents are deemed to have property rights in their own creations, then sales of these items should be taxable11.

Personally, Pyridium price, coupon, this makes sense to me on a basic level. It doesn't seem sensible that an individual should have to pay taxes just because of playing a game and killing orcs, but at some point, virtual world interactions go beyond the scope of games for fun, and start to look like real-world business transactions, order Pyridium online no prescription. Purchase Pyridium online, When we've reached the stage where reputable companies like Microsoft and Verizon are hiring employees through "virtual interviews" in Second Life12, it seems perfectly natural that the government will want to get a cut of the action. As Dwight in the NBC show "The Office" responded when Jim asked him about his avatar, canada, mexico, india, "Second Life is not a game."13

1 Blizzard Entertainment, Australia, uk, us, usa, World of Warcraft FAQ, (last visited Feb 4, 2008).
2 Linden Labs, buy generic Pyridium, Second Life LindeX Market Data, Where can i buy Pyridium online, (last visited Feb 4, 2008).
3 Leigh Alexander, World Of Warcraft Hits 10 Million Subscribers, online buying Pyridium hcl,, Order Pyridium no prescription, Jan. 22, 2008.
4, buy Pyridium from canada, Second Life, Order Pyridium from mexican pharmacy, (last visited Feb. 5, 2008).
5 J, purchase Pyridium online. Order Pyridium online no prescription, Economic Comm., 109th Congress, Virtual Economies Need Clarification, Not More Taxes, Press Release #109-98 (Oct. 17, Comprar en línea Pyridium, comprar Pyridium baratos, 2006).
6 I.R.C. § 61(a)(3) (2007).
7 Clay Risen, Taxing Virtual Economies, buy Pyridium from mexico, N.Y. Buy Pyridium from canada, Times, Dec. 10, buy Pyridium online no prescription, 2006, Order Pyridium online overnight delivery no prescription, §6 (Magazine), at 77.
8 Leandra Lederman, "Stranger than Fiction":Taxing Virtual Worlds, buy cheap Pyridium, 82 N.Y.U.L. Rev, order Pyridium online no prescription. Canada, mexico, india, 1620 (2007).
9 Elizabeth Hertz, Virtual Property – Real-World Problem, The MTTLR Blog, Feb. 4 2008.
10 Erik Paulson, Virtual Property Protection: Continue the Experiment, The MTTLR Blog, Feb. 7, 2008.
11 Lederman, supra note 10, at 1658, 1670.
12 Hannah Seligson, Sight Unseen, New York Post Online Edition, (last visited Feb. 5, 2008).
13 The Office, Season 4: Local Ad (NBC television broadcast Oct. 25, 2007). Clip containing quote available at (last visited Feb. 15, 2008).

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February 15th, 2008 at 10:32 pm

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by: Erik Paulson Order Zoloft online no prescription, , Associate Editor, MTTLR

Editor: This post is part of a short MTTLR Blog series on virtual worlds - Part one explores parallels between virtual property and real-world property. Part two (this post) examines the contract agreements that govern relationships between virtual world participants and creators. Where can i buy cheapest Zoloft online, Part three (this post) considers taxation in virtual worlds.

How should intellectual property laws protect ownership in virtual property. Second Life, a virtual world, buy cheap Zoloft, has grown explosively since 2003 attracting millions of members from around the globe.1 The creators of Second Life describe the online game as “a 3-D virtual world entirely created by its Residents” who retain rights to their digital creations.2 Residents of Second Life can use Linden Dollars to purchase virtual cars, Buy Zoloft online cod, nightclubs, and even islands. These virtual items are worth real money, order Zoloft no prescription. Islands cost a whopping $1675 US each,3 and IBM recently purchased twelve.4 Second Life has an exchange where US dollars can be converted to Linden dollars and vice versa, order Zoloft online no prescription. Hundreds of thousands of US dollars worth of exchanges occurs every day.5 With this amount of money being invested in virtual worlds, Japan, craiglist, ebay, overseas, paypal, property rights become very important. There has already been litigation, but the question remains, Zoloft trusted pharmacy reviews, who actually owns this virtual property. Buy Zoloft from mexico, More importantly, should legislatures step in to protect it?

EULAs govern

Currently, End User License Agreements (EULA) govern the legal relationship between most virtual world users and virtual world creators, purchase Zoloft online. EULAs are contracts users agree to be bound by before using computer software. Order Zoloft online no prescription, Effectively, EULAs give virtual world creators the legal power to determine how virtual property will be protected. Zoloft gel, ointment, cream, pill, spray, continuous-release, extended-release, However, users are not left without remedy. Unlike the lawlessness of the Wild West, where can i order Zoloft without prescription, EULAs are governed by contract law principles, Ordering Zoloft online, so they may not be “unconscionable” and are limited by “reasonableness” requirements. Additionally, consumer protection statutes in many states limit the enforceability of contracts, Zoloft samples. Most importantly, Order Zoloft from mexican pharmacy, world creator power is limited by users’ ability to choose whether or not to enter a virtual world.

Virtual worlds are created for different reasons. Some, like World of Warcraft are video games, created to provide entertainment, order Zoloft online no prescription. In game-like virtual worlds, the real world sale of virtual property is often discouraged since the creators feel it detracts from the gaming experience, where to buy Zoloft. Other virtual worlds, Buy Zoloft from canada, such as Second Life, are intended as havens for virtual property, and as mentioned above, comprar en línea Zoloft, comprar Zoloft baratos, even set up real world monetary exchanges for virtual currency. Purchase Zoloft, The goals of virtual worlds are different and would not fit easily under a single virtual property protection regime.

Virtual world creators are not ignorant of the needs of their users. Users are the essence of any virtual world. Order Zoloft online no prescription, Varying levels of virtual property protection may attract a certain user base, and given the ease with which users can join or leave a virtual world, if they are being treated unjustly they can quickly move to another venue with a few clicks of the mouse. Unlike the real world, Zoloft price, coupon, virtual world costs to move from one world to another are relatively low. Rx free Zoloft, Virtual world creators competing for users will create virtual property protection that best suits their business model.

Competition between virtual worlds will ensure creators give adequate consideration to the type of property protection desired by users. The simultaneous successes of Second Life (with strong virtual property protection) and World of Warcraft (with weaker virtual property protection) provide strong support for this assertion – different users seem to be attracted to different levels of virtual property protection. Of course, canada, mexico, india, factors other than virtual property protection affect a user's decision to join one virtual world or another. But only the individual can adequately weigh the importance of virtual property protection when choosing a world to join.

Alternatives to the EULA scheme

Consumer contracts can be criticized for binding users who neither read nor understand the contract, order Zoloft online no prescription. Online buying Zoloft hcl, This same criticism can be leveled against EULAs and in favor of a legislatively-imposed standard virtual property regime. But a protective regime is unnecessary for several reasons. First, buy cheap Zoloft no rx, from a public policy standpoint, Online buy Zoloft without a prescription, unlike contracts involving real-world property, most users are not significantly invested in virtual property. Second, buying Zoloft online over the counter, users of virtual worlds are educated at higher levels than the general population – one study found 65% of Second Life users have attained a college degree6 as compared with 29% of the US population.7 Users of virtual worlds do not need the government’s protection, Fast shipping Zoloft, since the users are positioned to be more informed and better understand conditions imposed by a EULA compared to the average denizen of the real world. Order Zoloft online no prescription, Third and most importantly, users have a general awareness of virtual property rights associated with the world they participate in from a variety of sources including blogs, news articles, and community members. In the real world, people rarely read long form contracts they are required to sign, purchase Zoloft online no prescription. Yet, Order Zoloft from United States pharmacy, people understand the general implications of agreeing to contracts. Without reading the EULA, the typical user of Second Life is likely aware they have more virtual property protection than a World of Warcraft user.

Virtual property rights should be allowed to vary depending on the goals of the world creators, Zoloft over the counter. Well-functioning standard contractual agreements have developed previously without legislative intervention. The GNU standard for software licenses embraced by the open-source software community is an example.8 GNU licenses provide different levels of protection depending on the desires of the software developer.9 Both developers and consumers know what to expect with a particular GNU license without needing to read the language of the contract, order Zoloft online no prescription. Buy generic Zoloft, Virtual property rights are well suited to a tiered level of protection. An internal standardizing body could create different levels of protection. Once widely adopted, order Zoloft online overnight delivery no prescription, users could gravitate towards the virtual property protection regime they prefer. Buy Zoloft without prescription, In addition, user rights groups will likely develop to lobby on behalf of virtual citizens. Order Zoloft online no prescription, Legislative intervention is not a pre-requisite for virtual property protection. As noted by a recent commentator, Zoloft from canadian pharmacy, many virtual world users may prefer legislatures stay out.10

Most importantly, Buy Zoloft no prescription, virtual world citizens are not a captive group. They can leave their virtual worlds at any time, granted they must leave potentially valuable virtual property behind, where to buy Zoloft. But since users are the most important element in the virtual world business, Real brand Zoloft online, creators have plenty of incentive to treat users fairly. In the future, we may see virtual world coalitions that create standards for transferring virtual property between virtual worlds, order Zoloft no prescription. The optimal level of virtual property protection is unknown, order Zoloft online no prescription. But what is certain, Comprar en línea Zoloft, comprar Zoloft baratos, an open market in virtual worlds and virtual citizens should be left to its own devices to coalesce around a virtual property protection regime of its own development. Courts do have a place in this: virtual property rights should be enforced in accordance to EULAs. However, buy cheap Zoloft no rx, legislative tampering or the creation of a one-size-fits all standard for virtual property rights will not benefit virtual worlds, Kjøpe Zoloft på nett, köpa Zoloft online, or virtual citizens.

1 Second Life, What is Second Life?, (last visited Jan, where to buy Zoloft. 26, Order Zoloft online overnight delivery no prescription, 2008).
2 Id.
3 Second Life, Land: Islands, (last visited Jan, order Zoloft from mexican pharmacy. Order Zoloft online no prescription, 23, 2008).
4 John Bringardner, IP’s Brave New World, Law.Com (Feb. 1, Where can i buy Zoloft online, 2007), (last visited Jan. 23, purchase Zoloft online no prescription, 2008).
5 Second Life, Zoloft price, coupon, LindeX Market Data, (last visited Jan. 26, 2008).
6 New World Notes, Surveying Second Life, (last visited Jan. 26, 2008).
7 U.S. Census Bureau, One-Third of Young Women Have Bachelor’s Degree (Jan, order Zoloft online no prescription. 10, 2008), (last visited Jan. 26, 2008).
8, The GNU Operating System, (last visited Jan. 26, 2008).
9, Licenses, (last visited Jan. 26, 2008).
10 Kevin Deenihan, Leave Those Orcs Alone: Property Rights in Virtual Worlds, (last visited Jan. 26, 2008).

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February 7th, 2008 at 4:36 pm

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by: Elizabeth Hertz Order Skelaxin online no prescription, , Associate Editor, MTTLR

Editor: This post is part of a short MTTLR Blog series on virtual worlds - Part one (this post) explores parallels between virtual property and real-world property. Part two examines the contract agreements that govern relationships between virtual world participants and creators, rx free Skelaxin. Skelaxin from canadian pharmacy, Part three (this post) considers taxation in virtual worlds.

As a society, we’ve long been comfortable declaring property rights in ideas, Skelaxin for sale. Order Skelaxin from United States pharmacy, The explosion of immersive online games, however, buy no prescription Skelaxin online, Online buying Skelaxin hcl, has raised the question of whether there should be legal rights in what is essentially another person's idea translated into a conglomeration of ones and zeros that is only useful within the confines of a virtual world. To add to the legal confusion, buy Skelaxin without prescription, Fast shipping Skelaxin, people are exchanging real-world money for virtual property.

In a recent article entitled “Leave Those Orcs Alone: Property Rights in Virtual Worlds,”1 Kevin Deenihan argued that online games and the virtual property therein should continue to be governed by the End User License Agreement (EULA) scheme rather than real-world property law, where can i find Skelaxin online. In
arguing against the application of legal rights to virtual property, Deenihan relies on a distinction between virtual and traditional property, order Skelaxin online no prescription. Where can i order Skelaxin without prescription, However, I found myself unconvinced, purchase Skelaxin online. Buy Skelaxin without a prescription, If virtual property is truly its own category, deserving of a special legal exemption, buy Skelaxin online cod, Buy cheap Skelaxin, the distinction must rest on more than the “communal, social atmosphere of virtual worlds.” 2

Deenihan states that virtual property possesses no special value “except as a record of achievement” and “an aid to socializing.”3 Virtual property derives its value from the status it confers on its owners, Skelaxin over the counter, Buy generic Skelaxin, showcasing the time and skill they have invested in its procurement.4 This may be true, but it is true of traditional property as well; I suspect it would be difficult to sell a five thousand dollar handbag if it conferred no status benefits on the buyer, where to buy Skelaxin. Where can i buy cheapest Skelaxin online,

Deenihan supports his position on the distinctiveness of virtual property by citing the controversy over so-called gold farmers, players who perform repetitive tasks to earn items and virtual money, order Skelaxin online c.o.d, Buy Skelaxin from mexico, which they then sell for real money.5 Such players warp the ‘economy’ of the game and make it difficult for others to maintain their status; to keep up with the rising costs, people are forced into doing the ‘less playful’ tasks that earn virtual money, online buy Skelaxin without a prescription. Australia, uk, us, usa, Sound familiar?

Even the player-lauded efforts of developers to shut down, kick out, ordering Skelaxin online, Skelaxin gel, ointment, cream, pill, spray, continuous-release, extended-release, and generally punish those who would upset the status system don’t prove the distinctiveness of virtual property. Order Skelaxin online no prescription, The heart of the regulation is keeping high-status items out of the hands of those without the requisite characteristics; in short, game developers are mimicking sumptuary laws.

Deenihan seems to operate on the implicit assumption that property law is meant solely to protect necessities and govern commercial exchange.6 Most property isn’t necessary, and few people outside of business and law are concerned with large contractual borrowing. The fact of the matter is that people have a lot of property that falls into neither of Deenihan’s categories but nonetheless enjoys the protection of the law, purchase Skelaxin. Canada, mexico, india, The mere fact that large portions of American property law wouldn’t apply to virtual property
doesn’t mean that the remaining law should be inapplicable as well.

Perhaps the only reason the one-sided EULA scheme has not been more critically scrutinized is that the value of most individual players’ virtual property is low. The Linden dollar, buy Skelaxin from canada, Buy Skelaxin online no prescription, the currency of Second Life, is worth roughly 1/270th of an American dollar.7 All that the average player has invested in a game is a few dollars and a lot of hours that, Skelaxin trusted pharmacy reviews, Buy Skelaxin no prescription, presumably, he or she enjoyed, buying Skelaxin online over the counter. Japan, craiglist, ebay, overseas, paypal, But in the aggregate, these investments do add up to significant amounts.

It’s all very nice to think of the virtual worlds as extralegal spheres of community and fun, Skelaxin samples, Order Skelaxin online c.o.d, but virtual worlds involve real money. As any reader of the news will know, Second Life has already produced a millionaire,8 and the plaintiff in a recent suit against Linden Labs claimed to have invested over eight thousand dollars in virtual real estate.9 With this kind of money at stake, there will come a point when a settled virtual property law becomes a necessity rather than a point of debate.

1 Kevin Deenihan, Leave Those Orcs Alone: Property Rights in Virtual Worlds, Virtually Blind, January 15, 2008.
2 Id, order Skelaxin online no prescription. at 16.
3 Id, purchase Skelaxin online. Order Skelaxin from mexican pharmacy,
4 Id.
5 Id. at 17-18.
6 Id, fast shipping Skelaxin. Buy Skelaxin no prescription, at 23-24.
7Stephen J. Order Skelaxin online no prescription, Dubner, Philip Rosedale Answers Your Second Life Questions, Freakonomics Blog, December 13, 2007.
8Rob Hof, Second Life’s First Millionaire, Business Week, November 26, 2006.
9 Declaration of Mark Bragg, Esq. ¶33, buy Skelaxin from mexico, Buy Skelaxin online no prescription, Bragg v. Linden Research, Skelaxin gel, ointment, cream, pill, spray, continuous-release, extended-release, Order Skelaxin no prescription, Inc., No, buy cheap Skelaxin no rx. Real brand Skelaxin online, 06-CV-4925, 2007 WL 526313 (E.D.P.A, Skelaxin over the counter. Jan. 25, 2007) (zipped file ("Bragg's Motion for Injunction, Brief and Exhibits 1/25/07") containing Declaration ("Exhibit 1") available from

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